Location scouting is where a place that looks right gets tested against everything a shoot needs: sound, light, power, parking, access, permits, a signature, and a fee you can afford. The checklist below is what to look for, listen for, and ask at every candidate location, and how to score them so you choose with your head before your heart gets a vote.
What is a location scout?
Before the scout
- Know which scenes the location is for, with their page counts and whether they are day or night. That decides when you scout and how long you need the place.
- Bring the director and the DP if at all possible. A producer alone will approve a place the DP cannot light.
- Bring a camera (a phone is fine), a tape measure, a notebook, and a copy of the scenes.
- Book the scout for the time of day of the scenes. Night scene, night scout.
The checklist
Eight things to check at every location, in roughly the order you will notice them.
1. Look: does it match the script?
Period, geography, social register, the view out of the window. A diner that looks right from the booth but has a 2026 espresso machine behind the counter is a dressing cost. Stand where the camera will stand and look in every direction the lens might. Photograph each one.
2. Sound: stand still and listen
Two full minutes, no talking. Traffic, HVAC, a fridge compressor, a flight path, a school bell, a neighbor's dog, a church clock. Then ask what changes at the time you will shoot: deliveries at 07:00, the bar next door at 22:00. Sound is the check most often skipped because the location looks great, and it is the one that post cannot fix cheaply.
3. Light: where is the sun, and where are the windows?
For a day interior, which way the windows face decides when the light is usable and when it blasts the set. East windows mean hard morning sun and flat afternoons. For an exterior, sunrise and sunset times on the shoot date, and what throws shadow across the set at which hour. The DP will want to know where the sun is at the start and end of the day, and whether there is anywhere to hide a large light outside.
4. Power: what is there, and what can you bring?
Find the panel. Note the amperage and the number of circuits. A domestic 100-amp panel runs a small lighting kit if the gaffer is careful; a 200-amp panel with a tie-in option runs a proper one. No usable power means a generator, which means somewhere to park it where sound cannot hear it, which is its own scout item.
5. Access, parking, and load-in
- Trucks: where they park, whether they fit, whether that needs a permit.
- Crew parking: for 15 to 25 cars, within a five-minute walk. Half the late arrivals on a shoot are people circling a block.
- Load-in: the route from truck to set. Stairs, a freight elevator, a door width. A rooftop with a 2,500-pound freight lift is a different shoot from one with a stairwell.
- Holding, bathrooms, a place to feed twenty people that is not the set.
6. Permissions: who signs, and what does the city need?
Confirm who owns the property and whether the person you are talking to can sign for them. Ask about neighbors: a night shoot in a residential building needs their goodwill and sometimes their signatures. Then call the local film office: even on private property, trucks on the street, a generator, or lights visible from the road can need a permit, and permit lead times run from days to weeks.
7. The fee, and what it covers
Ask for a day rate and ask what a day is: 10 hours, 12, or “while you are there”. Ask whether prep and wrap days are the same rate or less. Ask about overtime, restoration, cleaning, and whether the parking lot is included. Write the answers down; a fee with no scope is a fee that grows.
8. Safety
Heights without rails, open water, traffic, a hot kitchen, old wiring, an unlit stairwell. Note anything that would need a rail, a spotter, a stunt coordinator, or a safety briefing. It goes on the tech scout list and on the call sheet.
Scoring the locations
Put every candidate on the same list and score them side by side before deciding. It is the only reliable defense against booking a beautiful location that has no power and a fridge that hums.
| Location | Address | Scenes | Contact | Fee / Day | Power | Parking | Sound Issues | Light / Sun | Permit Needed | Restrooms | Load-In | Notes |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Marlowe’s Diner | 412 Harbor St | 5, 12, 12A | G. Marlowe (owner) — +1 555 0600 | 1,500 | 200A panel in back; tie-in OK | Lot behind, 12 cars | Walk-in fridge compressor cycles | East windows — morning sun strong | No (private) | Yes, 2 | Rear door, ground level | Closed Mondays — ideal |
| Main Street Market | Main St & 4th | 27 | City film office | 2,200 | Generator required | Street — permit | Very loud 10:00–14:00 | Open, south-facing | Yes — city + stallholders | Public, 1 block | Street, early only | Shoot 07:00–10:00 |
| Rooftop — Carver Bldg | 88 Carver Ave | 31, 33 | Bldg mgmt — +1 555 0601 | 1,800 | Roof outlets 20A only; bring generator | Garage, 6 cars | Quiet after 21:00 | N/A — night | Yes — night work + rain | Lobby level | Freight elevator, 2,500 lb | Safety rail req.; armorer |
Then the scorecard, one column per location, same questions for each:
| Item | Marlowe’s Diner | Main Street Market | Rooftop |
|---|---|---|---|
| Matches the script (look, period, geography) | Yes | Yes | Yes |
| Available on scheduled dates | Yes | Permit pending | Yes |
| Sound acceptable at shoot time | Minor | Only early | Yes |
| Power adequate or generator feasible | Yes | Generator | Generator |
| Parking for crew + trucks | Yes | Permit | Limited |
| Load-in practical for gear | Yes | Street | Freight lift |
| Restrooms / holding area | Yes | Public | Lobby |
| Safety concerns | Hot kitchen | Crowd, stunt | Height, rain |
| Fee within budget | Yes | Over — negotiate | Yes |
| Decision | Book | Pending permit | Book |
In Nightfall's scout, the market came out “pending permit, over budget, only usable before 10:00”. It was still the right location; the scorecard just turned those into a permit filed early, a negotiated fee, and a 07:00 call. That is what the list is for.
After the scout
- Write up the notes and photos the same day, while you remember which building was which.
- Send the DP and the production designer the photos and the sound notes.
- Get the agreement signed by the owner and file the permits. Both have lead times.
- Put the tech scout in the calendar for about two weeks before the shoot, with every department head.
- Add the location to the schedule and the crew contact list, with the address, parking, and the nearest hospital for the call sheet.
The free location scout template has both tabs above, filled in for Nightfall. For where scouting fits in the wider plan, see the pre-production checklist.
Frequently asked questions
What is the difference between a location scout and a tech scout?
A location scout finds and assesses candidate places, early in pre-production, usually with the location manager, director, and DP. A tech scout visits the chosen locations with every department head about two weeks before the shoot to plan exactly where camera, lights, power, trucks, and holding go.
Who signs a location agreement?
The owner of the property, or someone with written authority from the owner. A restaurant manager, a tenant, or a building superintendent usually cannot bind the owner. Confirm who signs before you plan around the place.
How much do film locations cost?
Anything from free (a friend’s apartment) to thousands a day. Typical indie rates in 2026: a private home $300 to $1,000 a day, a closed restaurant or shop $500 to $1,500, a public street with permits and a police detail $2,000 or more. Always ask what the fee covers.
Do I need a permit to film?
On public property, almost always, and the lead time can be weeks. On private property, usually not, but the city may still require one if you affect the street: parking, trucks, lights visible from the road. Check with the local film office early.
What should I photograph on a scout?
Every direction from the planned camera positions, the power panel, the load-in route, the parking, the bathrooms, the neighboring buildings, and a wide from the street. Shoot at the planned time of day. You will be asked about all of it.